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Suspicious - Your Resonance, Faith, and Will are reduced by 5Ĭreeping Despair - You suffer 1 additional panic rating for the death of each ally nearbyĬursed Legacy - Your maximum panic rating is reduced by 3 while near the ruins of Camelotĭread of Disorder - Your resistance to chaos magic is reduced by 25 and chaos effects inflict an additional 5 panic rating Self-Righteous - You may not train in any runes of Dark magic, and your resistance to Dark Magic is reduced by 1 Live by the Sword - You may not equip weapons or focus items other than swords Winter's the Worst! - Ability activation costs are increased by 1 during winter Veiltouched - Veilstorms deal 1 damage to you per second in addition to their other effects The Veil Hates Me - Veilstorms reduce critical result rolls by 3 Summer Sucks! - Ability activation costs are increased by 1 during summer Spring's a Strain! - Ability activation costs are increased by 1 during spring Solar Aversion - Critical result rolls are reduced by 3 during the day Sickly - Each day (in game) you have a 1% chance of being afflicted with an incurable disease for the day Nightblind - Critical result rolls are reduced by 3 during the night Vulnerable - Your wound threshold is reduced by 2Ĭareless - All items equipped by you lose an extra durability point per hour equippedĬlaustrophobia - Your abilities are less effective when you are within a structure of some typeįall's a Flop! - Ability activation costs are increased by 1 during fallįar Too Few - Abilities which can affect multiple targets lose 5 power when they affect only a single targetįar Too Many - Abilities which affect multiple targets are reduced by 1 power per target they affect Totally Oblivious - Detection is reduced by 1 Sick as a Dog - Resurrection sickness time is increased by 240 Problematic Practicing - Your stat progression rate is reduced by 10% Poor Attention Span - You require 5 additional points of proficiency to train new ability components Lagging Learner - Reduces the rate at which ability proficiency is gained by 1% Infirmity - Heal-over-time abilities used on you take 5 additional seconds to begin taking effect 5Īgoraphobia - Your abilities are less effective when you are in the great outdoors.īleeder - Bleed effects on you have their severity increased by 5Ĭan't Catch My Breath - Exhaustion effects on you last for an additional 10 secondsĬlumsy - Enemy wound threshold against your attacks is increased by 1Įasily Enchanted - Your resistance to all types of magic is reduced by 5Įasily Impeded - Movement-impairing effects have their duration increased by 3įailures Bring Failure - Critical failure results reduce critical result rolls by 3 for 30 secondsįearful - Panic-causing events on you are increased by 1 Slowpoke - Your out-of-combat movement speed is reduced by. Slowfoot - Your in-combat movement speed is reduced by. I Don't Do Potions - You may not consume potions Hampered Healing - Healing effects on you have their values reduced by 1 Banes for Camelot Unchained are located on this page.Įyes of an Eagle (an Old, Blind One) - Reduces Vision by 1